Sunday, October 14, 2007

The thoughts of the day

Sometimes when you are doing animations, the systems you got in place just want to give you a headache. Since I have been dealing with tension headaches, this is bad. I have some animation I need to render out done, but just getting this program (carrara) to behave is a little bit of a nightmare.

So in the meantime, I have been doing stills with this picture being my latest. This was actually an exercise in global lighting with area lights. The light is actually a cube well above this girl with a glow on, and using Indirect light to finish the job. I think it came out decent, and it definately something I would like to keep working on as I explore and learn more about this craft.

You are probably thinking that I have been doing this since 1999, and what the hell happen in those lapse of years. The truthful answer is growing. After reactivating a drive to get pictures off it, I manage to run into older artworks (such as the one in the blog just below this one), and noticed a lot of changes between the way I render now and the way I did then.

Over the years, I learn many things about lighting, timing, posing, natural looks, and other nice things that brings technical merit to artistic style. That is something some artwork miss. They get too caught up on the technical stuff, they forget the artistic part of it. I use the technical to enhance my artistic vision, and if I use those two words again in this blog, shoot me. Just shoot me.

That should be what it is all about in whole scheme of things. Vision. It what brings us out of bed and make the creations we do. It isn't about the money, although there are a few that charge a pretty penny for it. It is possible about the glory, but it is a little more modest. We want to show the world what we can do, or better we want to show the world what is in our minds.

So everytime I create a picture, I am telling something unique and exciting. Something scary and disturbing. Possible I could also want an escape from the everyday grind and prove there is more to me then being a technical support agent. Why else would I do the most difficult task of animating as a sole animator, and why else would I take on the task of creating hot women? It's because it is something I love, and have fun doing. That why.
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